Serenity
Serenity
Critical Injury, DC 20 [Mental]
The divine energies of a holy power have seeped into your very essence, bringing an overwhelming sense of peace and tranquility. Even in the midst of conflict, your soul is bathed in celestial calm. The very thought of inflicting harm on others seems at odds with your newfound serenity. Strangely, you find this tranquil state not a hindrance, but a beacon guiding your actions towards non-violence.
Initial Effects
- 3 Morale Damage
- Incapacitated [SE, ST 6d10 vs WIS].
Persistent Effects
☐☐☐ Critical: You cannot make attacks on living creatures.
☐☐☐ Severe: You can only make attacks to Subdue living creatures, not to injure.
☐☐☐ Moderate: You must accept surrender when offered and grant mercy otherwise.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Honorable Blade