Blood Sphere

Blood Sphere
Focusing on the manipulation of the fluid that sustains most living creatures, the Blood Sphere often belongs to a sinister god, but not always. The powers granted by this sphere can both bolster and harm living creatures, granting the user some mastery over life and death.
Mastered Prayers: You master Prayer of Blood and Blood Drain.
Prayer of Blood
Magic Resistance: No
Basic Divine Prayer
Interruptive Action
Potency: [1d4 + Divine Rank]
Cost: 1 Stamina
Trigger: A creature within range suffers Bleed damage.
Range: 50ft
Target: Triggering creature
Effect: Using the divine essence that permeates your own blood, you manipulate the blood of others. Choose one of the following effects:
  • Increase the Bleed damage suffered by [2 x Divine Rank].
  • Decrease the Bleed damage suffered by [2 x Divine Rank]. If this is damage suffered from an ongoing Bleed effect, and you reduce the damage to 0, end the ongoing Bleed effect.
Shells
First Shell
Prerequisite: Divine Rank 4
Effect: Divine essence fortifies your blood, rapidly rejuvenating your body. You regain 1 Stamina Burn per hour.
Second Shell
Prerequisite: Divine Rank 6
Effect: With a thought, you command your blood to coagulate, stopping any unwanted bleeding. You automatically save against Save Ends Bleed effects.
Third Shell
Prerequisite: Divine Rank 8
Effect: Your divine essence constantly draws in the lost blood of others, making your body more resilient. Once per round, when a creature within 15ft of you suffers Bleed damage, you gain Temporary Hitpoints equal to ½ the damage dealt.