Agitating Strike

Agitating Strike
Basic Martial Technique [Lunge]
Prerequisites: Martial Rank 3
Disciplines: Scoundrel
Standard Action [REC Weapon Speed]
Cost: 2 Stamina
Effect: You see an opportunity to hinder your enemy, and strike at the spot you think will force them to falter at the worst possible time. Make an attack:
Range: Melee
Target: One Creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage and if the target is subject to a condition that a Saving Throw can end, increase the difficulty of the Saving Throw by 1d10 [STP 1d10]. If the target is suffering from more than one condition subject to a Saving Throw, you may choose which condition suffers the penalty.
Master Augment, Elemental Agitation
[Martial Rank 5, Magic Item]
Requirement: You must be wielding a weapon that deals Elemental Damage.
Effect: On a hit, if the target is suffering ongoing damage of the same type that your weapon deals, the target suffers a 2d10 penalty to its Saving Throw against the ongoing damage effect (instead of 1d10).
Augment, Greater Agitating Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Force Failure [Stance]
[Martial Rank 2]
Requirement: You must be utilizing the Cull the Weak Stance.
Cost: 1 Stamina
Effect: On a hit, in addition to the penalty, the target automatically fails its next saving throw made within 10 segments.
Master Augment, Agitate Recovery Time [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Delaying Defense Stance.
Effect: On a hit, increase the Recovery Time of the target's next Recovery Action by 1 segment. If the target is a Simple Monster, its next Recovery Action costs 2 Action Points instead of 1 (and it cannot use all 3 Action Points to reduce the difficulty by 1d10).
Master Augment, All Alone [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Stalker Stance.
Effect: On a miss, if the target is Isolated, you may spend 2 Stamina to still impose the penalty to the target's Saving Throw.
Master Augment, Falter [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Duelist Stance.
Effect: On a hit, in addition to the 1d10 penalty, the target suffers an -4 penalty to its next Saving Throw [STP 4].
Master Augment, Induce Aggravation [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Devil's Barb Stance.
Cost: 1 Stamina
Effect: If the target is suffering from an Ongoing Damage effect, it immediately suffers the ongoing damage when you hit with this attack. If more than one effect is present, you choose which one deals damage.