Power:Ball Lightning

Ball Lightning
Storm Mage Class Feature [Lightning]
Cast Action [CT 6, REC 5]
Potency: [1d10 + Eldritch Rank]
Cost: 5 Resolve
Effect: Large balls of electricity appear in multiple locations around you, each shocking nearby creatures. Make an attack:
Range: 200 ft.
Area: Four balls, each 10 ft. in diameter.
Target: Everything in the ball.
Attack: Arcana P vs. Reflex
Hit: 10d8 + Eldritch Might Lightning damage
Miss: Half damage.
Special: Overlapping balls do not have cumulative effects.
Master Augment, Greater Shock
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc]: This augment may be applied multiple times and is only limited by your Eldritch Rank.
Effect: Increase the damage by 2d8.
Master Augment, Many Balls
[Storm Mage II, Eldritch Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc.]: This augment may be applied multiple times and is only limited by your Eldritch Rank.
Effect: You may create 1 additional ball within range.
Master Augment, Enduring Shock
[Storm Mage III, Eldritch Rank 7]
Cost: 4 Resolve Burn
Effect: The brands persist for 5 segments. At the end of that time, the balls detonate, increasing in size to 20 ft in diameter. Make a secondary attack:
Target: Everything in the ball (20 ft. diameter)
Attack: Arcana vs. Reflex
Hit: 10 Lightning damage per Eldritch Rank.
Miss: Half damage.