Darkness

Darkness
Magic Resistance: No
Basic Eldritch Spell [Magical, Darkness]
Prerequisites: Eldritch Rank 2
Disciplines: Evocation
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 1 moment]
Components: V, M [coal dust]
Cost: 1 Resolve Burn
Duration: 1 phase or until dismissed, dispelled or disrupted.
Range: Touch
Target: One object
Effect: You touch one object and cause it to radiate a powerful, thickening darkness with a 20 ft radius around it. This darkness causes bright light to become dim, and dim light to become completely dark. Creatures within an area of dim light have concealment, while those in complete darkness have total concealment. Areas of darkness do not stack with each other.
Opposing: Darkness opposes any power or ability with the Light keyword which has a potency equal to or less than the potency of this spell.
Master Augment, Black Out
[Eldritch Rank 3]
Cost: Change cost to 2 Resolve (not longer burn).
Effect: The casting time for this spell is reduced [CT 4, REC 2]. The duration of this spell is changed to 10 rounds.
Augment, Spreading Shadows
[Eldritch Rank 4, Stacking]
Stacking [Rank 4, 6, 8, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: The Darkness seeps outward at a frightening pace. Increase the radius of the darkness by 5 ft.
Master Augment, Pitch Black
[Eldritch Rank 5]
Requirement: You must be using the Black Out augment.
Cost: CT +2, 2 Resolve
Effect: The darkness is absolute, blotting out all natural light. Even areas of bright light are made completely dark.