Effect: Calling upon the swirling energies of the plane of air, you imbue the target with the power of flight. The target gains two movement modes:
Fly 50ft/3seg,
Fly Speed (Hover) 5ft/2seg. The flight granted by this spell is perfect, allowing the target to hover in mid air and travel in any direction at the same speed. Additionally, the target is granted the knowledge of how to fly using this spell.
Flight is guided by mental will alone and the target can fly if bound, entangled, or even paralyzed. Since the target can hover, if it is knocked prone it will tumble off-balance but not fall (still needing to 'stand up' to right itself). If the spell ends while the target is in mid-air, the target floats down 100ft safely. If the target is still in the air after floating down 100ft, the target falls the rest of the way to the ground below. For this reason, most casters warn the target to not fly too high
This flight also works under water, allowing the target to use its Fly Speed (Hover) with no movement penalty. If the fly wears off while under water then the buoyancy negates the floating effect mentioned previously. This spell does not grant any kind of water breathing.
Master Augment, Effortless Flight
[Eldritch Rank 6]
Effect: Change the duration of this spell to 1 moment. Change the Upkeep to Spend 1 Resolve to increase the duration by 1 moment.
Master Augment, Aerial Voyage
[Eldritch Rank 7]
Cost: Change all costs associated with this spell to Resolve Burn.
Effect: The duration of this power extends to 1 phase. You may upkeep this as a free action, burning 1 Resolve to increase the duration by 1 phase.
Master Augment, Mass Fly
[Eldritch Rank 7, Stacking]
Stacking [Eldritch Rank 7, 8, 9, etc.]: This augment may be applied multiple times and is only limited by your Eldritch Rank.
Cost: 1 Resolve
Effect: You may affect an additional target with this power.