Gloom
Gloom
Magic Resistance: No
Prerequisites: Divine Rank 2
Disciplines: Destruction
Potency: [1d4 + Divine Rank]
Cast Action [CT 2 REC 6]
Components: V, DF
Cost: 2 Resolve
Duration: 1 phase or until dismissed, dispelled or disrupted.
Upkeep: Free action, spend 1 Resolve to increase the duration of this spell by 1 phase.
Range: 50 ft
Area: 40 ft diameter area within range
Effect: Calling upon your divine connection to dismantling energy, you expel light from an area, causing bright light to become dim, and dim light to become completely dark. Creatures within an area of dim light have Partial Concealment, while those in complete darkness have Superior Concealment. Multiple overlapping areas to not heighten the dimming effect.
Opposing: Gloom opposes any power or ability with the Light keyword.
Master Augment, Eternal Gloom
[Divine Rank 3]
Cost: Change the cost to 2 Resolve Allocation.
Effect: The casting time for this spell is increased to 1 moment. The duration of this prayer lasts until it is dispelled, dismissed, or you stop paying the allocation cost.
Augment, Fields of Gloom
[Divine Rank 4, Stacking]
Stacking [Rank 4, 6, 8, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Effect: Increase the diameter of the area by 10 ft.
Master Augment, Greater Gloom
[Divine Rank 5]
Cost: 2 Resolve
Effect: This prayer now expels all light in the area, causing even areas of bright light to become completely dark.