Heroism
Heroism
Magic Resistance: Yes
Advanced Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 4
Disciplines: Enchantment
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 3, REC 1]
Components: V, S
Cost: 1 Resolve
Duration: 1 Round or until dismissed, dispelled or disrupted.
Upkeep: Spend 1 Resolve, to increase the duration of this spell by 1 Round.
Range: Touch
Target: Creature touched
Effect: The subject is filled with Eldritch energies that stir confidence and strength in them that they didn't know they had. While the spell is in effect, the target gains a +2 power bonus to Attacks, Skill Checks and Saving Throws [STP 2]. The target also gains 1 Temporary Morale point.
Special: This power may only be active on any one creature at a time.
Master Augment, Arcane Resilience
[Eldritch Rank 6]
Cost: 2 Resolve
Effect: The target gains temporary hitpoints equal to [3 x Eldritch Rank].
Augment, Greater Heroism
[Eldritch Rank 7]
Cost: CT +2, 3 Resolve. Increase the upkeep by 1 Resolve.
Effect: Increase the power bonus granted by this power to +4.
Master Augment, Courage of Champions
[Eldritch Rank 8]
Cost: 2 Resolve
Effect: The target becomes immune to Fear effects.