Hold Portal

Hold Portal
Magic Resistance: No
Basic Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 1
Disciplines: Abjuration
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 3]
Components: V, S
Cost: 1 Resolve
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Upkeep: 1 Resolve, increase duration by 10 rounds.
Range: 100 ft
Target: One door within range.
Effect: You line a door with a thin yet prohibitive Eldritch energy, forcing the door closed and holding it in place. To open the door a creature must force it open with a Brawn check [DC 25]. If a door is forced open, this spell is no longer in effect for that door. This spell does not grant you any special awareness that a door is forced open or destroyed, but you are aware if the spell is ended entirely.
Augment, Lockdown
[Eldritch Rank 3, Stackable]
Stacking [Eldritch Rank 3, 5, 7, etc]: This augment may be applied multiple times and is only limited by your character’s Eldritch Rank.
Cost: 1 Resolve
Effect: You may target an additional door within range.
Augment, Wizard Lock
[Eldritch Rank 4]
Cost: Change the CT to 10 minutes, Change the cost to 1 Resolve Allocation,
Effect: The effect on this door now remains until you dismiss it, the effect is dispelled or the door is forced open, ending the spell. You need not remain within range of the door to maintain the effect.
Augment, Door of Force
[Eldritch Rank 5]
Cost: 3 Resolve (Change to 3 Resolve Allocation when utilizing Wizard Lock).
Effect: Instead of a door, you may target an archway or hallway no larger than 20 ft x 20ft. For the duration, you create an opaque door and bind it to the opening.