Invisibility

Invisibility
Magic Resistance: Yes
Basic Eldritch Spell [Magical, Glamour]
Prerequisites: Eldritch Rank 3
Disciplines: Illusion
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 4]
Components: V, S
Cost: 2 Resolve
Duration: 10 rounds or until dismissed, dispelled, disrupted or the target makes an attack.
Upkeep: Free action, spend 2 Resolve and increase the duration of this spell by 10 Rounds.
Range: Touch
Target: You or the creature touched.
Effect: The target and any gear that it is carrying becomes invisible, gaining Superior Concealment against the visual senses of all creatures. Additionally, the target gains a +5 bonus to Stealth checks against creatures that rely upon vision for establishing Line of Perception. If the target drops any gear, the gear becomes visible. If the target picks up an object, it must stow it in a pocket, container, or under a cloak in order for the object to become invisible. If the target makes an attack (or similarly hostile action), it becomes visible immediately following its attack.
Special: Invisibility doesn't mask the gathering magical energies present when casting a power (i.e. a power with a cast action). These energies can easily give away your position while you are invisible, allowing opponents to pinpoint your location automatically (you still otherwise have superior concealment).
Master Augment, Masked Invisibility
[Eldritch Rank 3]
Effect: This spell effect's aura becomes masked, and is hidden from many forms of magical detection. If the form of magical detection can detect masked auras, the DC of detecting the aura is [20 + Eldritch Rank].
Master Augment, Long-Lasting Invisibility
[Eldritch Rank 4]
Cost: Change all costs of this spell to Burn.
Effect: The duration of this spell becomes 1 phase. The upkeep cost becomes 2 Resolve Burn, and it increases the duration by 1 phase.
Augment, Mass Invisibility
[Eldritch Rank 5, Stackable]
Stacking [Eldritch Rank 5, 7, 9, etc.]: This augment may be applied an unlimited number of times and is only limited by your Eldritch Rank.
Cost: 1 Resolve. Increase the cost to upkeep this spell by 1 Resolve.
Effect: You may affect an additional target with this power. If the target makes an attack, the spell only ends for that target.
Master Augment, Greater Invisibility
[Eldritch Rank 6]
Cost: 2 Resolve
Effect: Targets no longer become visible after making an attack. The duration of this spell changes to 1 Round. The upkeep of this spell now extends the duration by 1 Round.
Special: This augment cannot be used in conjunction with the Long-Lasting Invisibility augment.