Mirror Image
Mirror Image
Magic Resistance: No
Prerequisites: Eldritch Rank 4
Disciplines: Illusion
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 3, REC 6]
Components: V, S
Cost: 2 Resolve
Duration: 1 Moment or until dismissed, dispelled or disrupted.
Target: You
Effect: You create 1d4 mirror images of yourself that occupy the same area as you. The images mimic your movements and status (i.e. moving with you, taking damage with you, falling unconscious with you, etc). When you are attacked with a melee or ranged attack that targets your AC, Touch, or Reflex there is a 50% chance that an image is targeted instead of you (Roll 1d100, 50 or below it hits your image, 51 or above it hits you). If the attack targets one of your images and hits (images have the same AC, Touch, and Reflex defense as you), the targeted image immediately evaporates into nothingness and is discharged (your other images, if any, still remain). If you are attacked by an area affect, you take damage as normal, but your remaining images are not expended. An attack that targets multiple specific creatures may target you and your images separately (roll randomly to determine if you are targeted) and possibly destroy multiple images. You may only have one instance of this ability active at a time.
Special: Creatures that cannot see you or that target you using a primary sense other than sight do not risk attacking your images.
Master Augment, Replication
[Eldritch Rank 4]
Stacking [Rank 4, 6, 8, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 1 Resolve
Effect: Increase the number of images you create by 1.
Master Augment, Lasting Imagery
[Eldritch Rank 6]
Effect: An image must be dealt damage before it is affected by an attack. Additionally, the image does not evaporate and instead falls to the ground as if dead. Only after all of your images are 'killed' (or the duration expires) does the power end. The images are also more autonomous and don't mimic you if feign death or are actually unconscious (they continue to stand and 'fight', potentially protecting you from further attacks). Images that are attacked but do not take damage, react appropriately from the attack (i.e. an image that is knocked prone will fall down and then stand back up a moment later. A stunned image will reel for a moment and then recover, etc.)
Master Augment, Interceding Illusions
[Eldritch Rank 7]
Cost: 2 Resolve
Effect: Opponents now have a 75% chance of targeting an image over you. When you roll 1d100, 75 and below targets an image, 76 and above targets you.