Raise Stone

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Raise Stone
Advanced Elemental Invocation [

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Prerequisites: Elemental Rank 5
Potency: [(2 x Elemental Rank) + {{{Att}}}M + Elemental Rank + WISM + 1]
Standard Action [CT 2, REC 6]
Components: V, S
Cost: 4 Stamina
Range: 50 ft
Target: 10ft x 10ft section of stone, rock, or earth floor.
Effect: The stone rises by your command, growing upward towards the ceiling in an instant. You choose how far the stone juts upward, to a maximum distance of 30 ft. If a ceiling or other object is present, the stone floor slams into the object and stops. At the Gm's discretion, the stone floor may instead burst through a ceiling of weak structure. Creatures on the floor rise upward with it, possibly being crushed between floor and ceiling. Make an attack:
Target: Each creature on the rising floor.
Attack: Wisdom vs. Reflex
Hit: The target takes 5d10 points of bludgeoning damage, is knocked Prone, and is Pushed off the edge of the risen floor (possibly falling).
Miss: The target shifts to a location adjacent to the risen floor before it rises.
Special: If a target cannot move into a safe location, it is hit automatically and knocked prone. If the target is not killed, the floor stops rising, creating enough space for the target to remain prone and squeezing.
Augment, Greater Crushing Force
[Elemental Rank 6, Stackable]
Stacking [Elemental Rank 6, 7, 8, etc.]: This augment may be applied multiple times and is only limited by your Elemental Rank.
Effect: Increase the damage done by 1d10.
Master Augment, Greater Heights
[Elemental Rank 6, Stackable]
Stacking [Elemental Rank 6, 7, 8, etc.]: This augment may be applied multiple times and is only limited by your Elemental Rank.
Effect: Increase the maximum height that the floor grows to by 10ft.
Master Augment, Expansive Floor
[Eldritch Rank 7, Stackable]
Stacking [Elemental Rank 7, 9, etc.]: This augment may be applied multiple times and is only limited by your Elemental Rank.
Cost: CT +2
Effect: You target an additional, adjacent 10ft x 10ft section of floor.