Reverse Gravity

Reverse Gravity
Magic Resistance: No
Legendary Eldritch Spell [Magical, Perceptive]
Prerequisites: Eldritch Rank 7
Disciplines: Transmutation
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 6, REC 5]
Components: V, S, F [A loadstone and iron fillings, Value: 100 gp]
Cost: 5 Resolve and 2 Resolve Burn
Duration: 2 Round or until dismissed, dispelled or disrupted.
Range: 100 ft
Area: Up to 14 continuous 10 foot cubes
Effect: You suddenly reverse gravity in the area, causing all creatures and objects that are not firmly attached to the ground to fall upwards. The dimensions of the area are determined by how you combine the 10 foot cube sections (all sections must be continuous). If a creature impacts with a solid object (such as a ceiling) during the fall, it suffers falling damage appropriate for the distance it fell. If there is no solid object between the ground and the edge of spell's area, everything within the area remains at the topmost edge of the spell's area.

When the spell ends, gravity returns to normal, and all creatures and objects fall to the ground, again taking falling damage appropriate to the distance fallen. Creatures who can fly or levitate do not fall (but gravity is still reversed for them).

Augment, Ignore Physics
[Eldritch Rank 8', Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the Duration by 2 rounds.
Master Augment, Expand Reversal
[Eldritch Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: REC +1
Effect: Gain an additional two 10 ft cubes.