Speedy Charge
Speedy Charge
Basic Martial Technique [Charge]
Prerequisites: Martial Rank 3
Disciplines: Hunter
Standard Action [REC Weapon Speed]
Cost: 1 Stamina
Effect: You charge into battle aggressively, knowing that your trusted ally will not be far behind. Make an attack:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage.
Special: If you Charge as part of the attack, you do not increase your Recovery Time for the Charge (see Charge).
Augment, Dual Charge [Animal Companion]
[Martial Rank 3]
Requirement: You must have an active Animal Companion that has not used its action this round.
Effect: Your Animal Companion simultaneously charges the target, granting you both a +1 bonus to the Attack:
Range: Melee
Target: Primary Target
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage.
Special: This augment uses up your Animal Companion's action for this round.
Augment, Greater Speedy Charge
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by the attack by 1 WD. If you use the Dual Charge augment, increase the damage dealt by your Animal Companion by 1 WD.
Master Augment, Driving Charge [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Duelist Stance.
Cost: 2 Stamina
Effect: On a hit, increase the damage dealt by 1 WD.
Master Augment, Rushing Predator [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Marksman Stance.
Effect: Increase the distance you may charge by 20ft.