Stupefying Blow

Stupefying Blow
Advanced Martial Technique [Lunge]
Prerequisites: Martial Rank 6
Disciplines: Guardian
Standard Action [REC Weapon Speed + 3]
Cost: 5 Stamina
Effect: You hit the target with a well-aimed blow that targets a pressure point, knocking them silly at the expense of power. Make an attack:
Range: Melee Reach
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[4 WD] and the target is Stupefied [SE, ST 4d10 vs WIS].
Augment, Greater Stupefying Blow
[Martial Rank 7, Stacking]
Stacking [Rank 7, 9, 11, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by each attack by 1 WD.
Master Augment, Disorientation [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Armor Master's Stance.
Effect: After the target saves, it grants Advantage for 10 segments.
Master Augment, Dual Blow [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Guarded Watcher Stance.
Cost: 1 Stamina
Effect: You may now target an additional creature.
Master Augment, Superior Stupefying Blow [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Selfless Sentinel Stance.
Effect: On a hit, increase the saving throw by 1d10 [STP 1d10].
Master Augment, Relentless Stupefy [Stance]
[Martial Rank 7]
Requirement: You must be utilizing a {Duelist Stance.
Effect: On a miss, the target is Stupefied [SE, ST 3d10 vs CON].
Master Augment, Knockback Blow [Stance]
[Martial Rank 7]
Requirement: You must be utilizing a Brute Stance.
Effect: On a hit, the target is also Pushed [1d4 x 5]ft.