Summon Legend

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Summon Legend
Magic Resistance: No
Ultimate Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 8
Disciplines: Conjuration
Potency: [2d8 + Eldritch Rank]
Cast Action [CT 6, REC 2]
Components: V, S, F (a small candle [1cp])
Cost: 2 Stamina
Duration: 10 Rounds or until dismissed, dispelled or disrupted.
Upkeep: Spend 2 Stamina to increase duration by 10 rounds.
Range: 40 ft.
Effect: Pulling from Magic's tie on all things, you conjure a great creature to do your bidding. The monster is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action. It takes it's first turn in the segment after it is summoned, and then tracks its own initiative from there. If you fail to command the creature, it acts according to its nature (GMs choice), usually attacking foes or defending you. Once summoned, it is free to move beyond the range of this spell. If the creature is killed, it is immediately unsummoned and this spell ends. The creature that you summon must be chosen from the following list: XXX
Augment, Legendary Curator
[Eldritch Rank 8 or higher]
Effect: You may summon a more powerful legend from the following list (limited by your Eldritch Rank):
  • Eldritch Rank 8: XXX
  • Eldritch Rank 9: XXX
  • Eldritch Rank 10: XXX