Power:Tactical Plan

Tactical Plan
Tactician Class Feature
Focus Action [FT 5, REC 0]
Cost: 1 Resolve
Limitation: You may only have one Tactical Plan active at a time.
Effect: You spend a few moments analyzing the battlefield, preparing to put your plans in motion. Once you have used this ability, you can enact your plan at any time as a Free Action (within 1 phase). At the time of preparation, you choose the effect your plan will have from the following options:
  • All allies gain a +2 bonus to Attacks for 10 segments.
  • All allies gain a +2 bonus to a single Defense of your choice (i.e. AC, Touch, Fortitude, Reflex, or Will) for 10 segments.
  • All allies gain a +1 WD bonus to damage for their next attack (if made within 10 segments).
  • Immediately reduce the Recovery Time of all allies (not you) by 1.
Master Augment, Master Plan
[Tactician II]
Cost: FT +1, 1 Resolve
Effect: Choose the effect your plan will have from the following additional options:
  • Allow one ally to reroll an Attack Roll.
  • Grant one ally an advantage to a single Attack Roll.
  • Allow all allies to immediately Shift 15ft.
  • Immediately reduce the Recovery Time of all allies (not you) by 2.
Master Augment, Grand Machination
[Tactician III]
Cost: FT +2, 2 Resolve
Effect: Choose the effect your plan will have from the following additional options:
  • Grant one ally a Melee Basic or Ranged Basic attack as a Free Action.
  • All allies may treat their next d20 roll as if they rolled a 15 (if made within 10 segments).
  • Allies gain a +1 WD bonus to damage for all attacks made within the next 10 segments.
  • Immediately reduce the Recovery Time of all allies (not you) by 3.
  • For the next 10 segments, allies may treat their Martial Rank as one rank higher.
  • For the next 10 segments, allies may treat their Divine Rank as one rank higher.
  • For the next 10 segments, allies may treat their Eldritch Rank as one rank higher.