Teleport
Teleport
Magic Resistance: Yes
Prerequisites: Eldritch Rank 6
Disciplines: Conjuration
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 6, REC 3]
Components: V, S
Cost: 2 Resolve Burn
Range: Touch
Target: Yourself and up to 2 additional willing creatures of medium size or smaller.
Effect: Redirecting and reversing the flow of summoning magic upon a subject, you teleport the the targets (and up to 100 lbs of gear each) to a location of your choosing within 10 miles. You must have visited this location at least once or it must be within your line of sight (without magical aid). This spell does not allow you to travel between planes.
Special: You may teleport larger creatures, but it decreases the total number of creatures you may teleport. A Large creature counts as 2 medium creatures, a huge creature as 4 medium creatures, and a gargantuan creature as 8 medium creatures.
Master Augment, Improved Teleport
[Eldritch Rank 7, Stacking]
Stacking [Rank 7, 8, 9]: This augment may be applied a maximum of three times and is limited by your Eldritch Rank.
Cost: CT +2
Effect: The first time you use this augment, increase the range to 100 miles. The second time increase the range to 1000 miles. The third and final time, the range becomes unlimited (though the spell still does not allow for transport across planes).
Master Augment, Arcane Guide
[Eldritch Rank 7, Stacking]
Stacking [Rank 7, 8, 9, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 1 Resolve Burn
Effect: You may now affect two additional targets.
Master Augment, Perceive Location
[Eldritch Rank 10]
Cost: 2 Resolve Burn
Effect: You may teleport to a location you have never been before, provided you have a detailed description of the location (such as a personal account or a map location). If your location is not precise enough, the spell fails.