True Seeing

True Seeing
Magic Resistance: No
Legendary Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 7
Disciplines: Divination
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 3, REC 2]
Components: V, S, M [Eye Ointment, Uncommon, Value: 1 gp]
Cost: 3 Resolve and 1 Resolve Burn
Duration: 1 phase or until dismissed, dispelled or disrupted.
Range: Touch
Target: Creature Touched
Effect: The eyes glow a faint, shimmering red, gifted with magically piercing senses. The target can perceive perfectly though all types of magical disguise including invisibility, polymorph and transmutation abilities, illusions (visual, auditory, scented, and textured), and magical forms of concealment, such as magical darkness. This does not allow the target to see through non-magical disguises, natural darkness, natural concealment, or to notice secret doors that have been hidden through non-magical means. True Seeing cannot be used through other forms of magical sight and surveillance (i.e. Scrying, etc).
Master Augment, Ethereal Perception
[Eldritch Rank 8]
Cost: CT +2
Effect: The target may now see Ethereal creatures and objects.
Master Augment, Broaden Minds
[Eldritch Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 1 Resolve (Change to Resolve Burn if utilizing Lasting Seeing)
Effect: You may affect an additional target with this power.
Master Augment, Unending Vision
[Eldritch Rank 9]
Cost: 3 Resolve Burn and change Casting Time to 1 moment
Effect: Increase the duration of this power to 1 hour. This power may now be upkept at a cost of 1 Resolve Burn per hour.