Turn Evil

Turn Evil
Magic Resistance: No
Holy Champion Class Feature [Holy, Good, Turn]
Prerequisites: Holy Champion II
Standard Action [REC 7]
Potency: [1d10 + Divine Rank]
Cost: 4 Resolve
Requirement: You must be wielding a Divine Symbol
Effect: You invoke the power of your deity to render an Evil creatures powerless. Make an attack:
Range: 10ft per Divine Rank
Target: One creature with the Evil keyword within range.
Attack: Devotion vs. Will
Hit: 3d8 + Divine Might Holy damage and the target Flees [5 x ChaP]ft. If the target's Mental Rank is strictly less than your Divine Rank, the target does not flee and is instead Paralyzed [SE, ST 4d10 vs CHA].
Augment, Stronger Turn
[Divine Rank 8, Stacking]
Stacking [Divine 8, 10, 12, etc…]: This augment may be applied multiple times and is limited by your divine rank.
Effect: Increase the damage dealt by 1d8.
Augment, Greater Turn
[Divine Rank 7, Stacking]
Stacking [Divine 7, 8, 9, etc…]: This augment may be applied multiple times and is limited by your divine rank.
Cost: 2 Resolve
Effect: You may affect an additional target.
Master Augment, Tenacious Turn
[Holy Champion III]
Cost: 1 Resolve
Effect: Increase the saving throw by one die [STP 1d10].