Turn Heavenly Servant

Turn Heavenly Servant
Magic Resistance: No
Corrupted Paladin Class Feature [Evil, Turn]
Standard Action [REC 7]
Cost: 4 Resolve
Requirement: You must be wielding a Divine Symbol
Effect: You invoke the powers of corruption to render Heavenly servants powerless. Make an attack:
Range: 10ft per Divine Rank
Target: Up to three Angels, Archons, or other Heavenly Servants within range.
Attack: Devotion vs. Will
Hit: 2d8 + Divine Might Vile damage and the target Flees [5 x ChaP]ft. If the target's Celestial Rank is strictly less than your Divine Rank, the target does not flee and is instead Paralyzed [SE, ST 4d10 vs CHA].
Special: You may target a heavenly creature that is possessing another creature. If you hit the target, it is ejected and is no longer possessing the creature.
Master Augment, Destroy Heavenly Servant
[Divine Rank 5]
Requirement: The target must be Paralyzed, resulting from a previous use of Turn Heavenly Servant.
Cost: 2 Resolve
Effect: If the target's Celestial Rank is equal to or less than your [Divine Rank - 4], the target is destroyed on a hit.
Augment, Stronger Turn
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your divine rank.
Effect: Increase the damage dealt by 1d8.
Augment, Greater Turn
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your divine rank.
Cost: 1 Resolve
Effect: You may affect an additional target.
Master Augment, Tenacious Turn
[Divine Rank 7]
Cost: 1 Resolve
Effect: Increase the saving throw by one die [STP 1d10].