Power:Umbral Decoy
The Decoy has Hitpoints equal to twice your Healing Value, but otherwise has statistics equal to your own (i.e. Defenses, Skills, Movement, Saving Throws, ect). It can utilize any of your Basic Martial Techniques, Physical Maneuvers, Mental Methods, and Class Feature Abilities (though not Talent abilities), but you must pay any Energy costs associated with the use of those abilities. The Decoy's attack bonus is equal to your own, and it has visual duplicates of all your equipment (worn at the time of manifestation). While it gains the benefits of any Item Bonuses imparted by your magic items, it cannot otherwise utilize the abilities granted by such items. Similarly, any attempts to remove items from the Decoy (either through theft or disarming) fail, as the item immediately discorporate into a shadowy mist and return to the Decoy's form.
The Decoy is indistinguishable from you, except through the use of abilities that can pierce magical forms of concealment (such as True Seeing or Deific Sight), which will cause the Decoy to appear semi-translucent.
You maintain a mental link with your Decoy at all times, allowing you to communicate with it. It understands your instructions and desires implicitly, and will act accordingly, even if you are unconscious. The Decoy can interact with simple physical objects and can transport items (anything you can carry), though the items are left behind if the Decoy is dismissed, dispelled, or disrupted.
When the Decoy is reduced to 0 hitpoints, it immediately discorporates and this ability is disrupted. The Umbral Decoy functions as a Simple Monster with regard to Injuries. The Decoy cannot be targeted by abilities with the Healing Keyword.