Herbalism
Herbalism – Intelligence & Wisdom
Trade Skill
"Never underestimate something that grows out of the dirt. Everything good and bad that exists came out of it at some point."
——Thomas Lagrassi, Druid
Herbalism is the study and identification of plants for medicinal, alchemical, and magical purposes. Herbalism allows you to identify, collect, and prepare plants, fungi, and similar substances for use in salves, poultices, teas, poisons, toxins, and potions. An herbalist may create any plant-based salves, poultices, teas, poisons, and toxins, but Alchemy is required to create any magical goods. Herbalists with Farming abilities can potentially grow and cultivate their own herbal ingredients. Herbalism lore includes knowledge of climate and environment where specific ingredients can be found and legends of rare ingredients and their properties.
Common Uses of Herbalism
- Identification of plants and their uses
- Preparation of plants for use as ingredients (i.e. drying, juicing, grinding, extracting oil or seeds, etc.)
- Identifying the likely location to find a particular ingredient
- Prepare simple salves, poultices, and teas
Example DCs for Herbalism
Identify common plant and its uses | DF 3 | DC 15 |
Simple preparation method (drying, boiling, grinding, etc) | DF 3 | DC 15 |
Identify Uncommon plant and its uses | DF 4 | DC 20 |
Complicated preparation method (press oil, juice, extract seeds, etc) | DF 4 | DC 20 |
Prepare common poultice, salve. or tea from multiple ingredients | DF 5 | DC 25 |
Identify rare plant and its uses | DF 6 | DC 30 |
Prepare uncommon poultice, salve. or tea from multiple ingredients | DF 7 | DC 35 |