Bugbear Chieftain

Bugbear Chieftain
Level 6 (+4)
"I'd never seen that particular attack method in combat before, but it was undeniably effective. The goblins moved screaming, literally screaming, through the air as if they were darts, crashing into our soldiers. Most died on impact, and those that didn't attacked their targets ferociously. In either case this enormous bugbear, who seemed more bear then goblin, continuously reached into his own ranks to break down our front line as he approached, seemingly without an ounce of fear"
——Morren Shandler, Warrior First Class
The chieftain is usually the leader of a Bugbear tribe because he is the strongest, meanest and quite often largest among his group. They are adapt at dispatching challengers quickly, for Bugbears will attempt to overthrow their leaders often, being a covetous race. For this reason, only the most powerful Bugbears become chieftain, and can control forces made up of the ferocious creatures. It is unwise to mistake a bugbear leader for just another member of his tribe, for they have acquired their status for a reason.
Awareness
22
Senses
Darkvision, Superior Scent
Initiative
19/1d8
Max HP
180
Resilience: +4
Healing Value: 36
Morale
1
Defenses
AC
19/22
Touch
17
Fort
19
Reflex
17
Will
15
Resistances:
Vulnerabilities:
Defensive Actions
Battle Hardened
It requires two advantages (instead of one) to automatically upgrade a Glancing Hit to a Full Hit. (Basic)
Attributes / Saving Throws
STR
18 / 21
DEX
15 / 18
CON
17 / 20
INT
11 / 13
WIS
12 / 14
CHA
12 / 14
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 35ft / 3
Sprint 60ft / 3
At-Will
+11 vs AC (Crit 8%/9)
Morningstar
1d12+12 damage (ArN 4)
REC 8, Reach 5ft
+10P vs AC (Crit 8%/6)
Javelin
1d8+7 damage (ArN 1)
REC 6, Range 40 ft
1d8+14 damage
Grapple +11
Special Actions
Chieftain Techniques
On each turn, roll 1d6 to determine the actions available to the Chieftain.

Any result:
Basic Attack: Make a Morningstar or Javelin attack. (Basic)

3 or more:
Cleave [REC 9]: Target up to two creatures with a Mroningstar attack. On a hit, make a single opposed Grapple Check to knock against all targets. If you succeed the check, the target is knocked Prone. (Basic)
Pinning Javelin: Make a Javelin attack. On a hit, the target is Confined for 6 segments. (Basic)

5 or more:
Twice Pummeled: Make two Morningstar attacks, on the same or different creatures. On a hit, deal +1 WD per attack. (Advanced)
Overland Movement
35 mi/day
Qualities
  • Naturally Stealthy: +2 Racial bonus to Stealth. (inc.)
  • Superior Scent: +2 Racial bonus Scent & Awareness. (inc.)
  • Natural Armor: AC +1/+3 (inc.)
  • Great Fortitude: Bugbears gain a +1 Racial bonus to Fortitude. (inc.)
Skills: Rank 1 Balance [+3], Rank 3 Climb [+8], Rank 1 Jump [+3], Rank 1 Riding [+1], Rank 2 Search [+4], Rank 5 Stealth [+11], Rank 3 Listen [+6], Rank 4 Spot [+8], Rank 3 Scent [+8], Rank 2 Animal Care [+4], Rank 3 Hunting [+7], Rank 3 Survival [+8], Rank 2 Martial Pract. [+7], Rank 5 Coercion [+14], Rank 1 Depection [+2], Rank 2 Manipulation [+4], Rank 4 Persuasion [+8], Rank 1 Aloofness [+2], Rank 4 Bravery [+10], Rank 3 Intuition [+6], Rank 2 Suspicion [+4]
Feats: Improved Speed, Heavy Hitter, Fast Initiative
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 3, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Corded Armor, Morningstar, Javelin (x5)
Social
Languages: Goblin
Composure: 17
Charm
0
Coercion
+14
Deception
+2
Manipulation
+4
Persuasion
+8
Aloofness
+2
Bravery
+10
Intuition
+6
Tolerance
0
Suspicion
+4
Prejudices:
  • Non-Bugbear: Hate 1
  • Non-Greenblood: Hate 2
Motives: Conquest, Survival


The chieftain is usually the leader of a Bugbear tribe because he is the strongest, meanest and quite often largest among his group. They are adapt at dispatching challengers quickly, for Bugbears will attempt to overthrow their leaders often, being a covetous race. For this reason, only the most powerful Bugbears become chieftain, and can control forces made up of the ferocious creatures. It is unwise to mistake a bugbear leader for just another member of his tribe, for they have acquired their status for a reason.

Bugbear Characteristics

Bugbears are a goblinoid race, but unlike most goblinoids, are tall, powerful and smarter than their kin. They are brutal warriors and excellent hunters. An average Bugbear stands at around 7 feet tall and can weigh from 350 to 400 lbs. Their bodies are covered with course patches of fur and skin color ranges from a sickly yellow to a dull green. These creature garnered the name Bugbear from their faces, hands and feet, which resemble those of a humanoid bear, particularly the nose. There also seems to be a correlation between a Bugbear's tremendous strength and that of an actual bears.

History

Bugbears seem to be almost as old a race as goblins, younger by perhaps a few centuries or so. It's generally accepted knowledge that bugbears are in fact an evolved or adapted species of goblinoid that originally held a direct bloodline with the more average variety of goblin. This also helps to explain why Bugbear's are so often seen commanding Goblin and Hobgoblin bands, given their superior abilities in just about everything as well as their apparent relation. Bugbears have been seen in many battles with Goblinoid armies over the years, and the amount of Bugbears present seems to have a direct correlation to the success of said battles.

Culture

Like most Goblinoids, Bugbears prefer temperate mountain regions for their dwellings, taking caves as their homes, dividing themselves into small tribes. Each tribe is typically led by the biggest, strongest and meanest of the clan. Bugbears have simple desires, considering shiny treasure and meat to be among the most important things in life. They are greedy creatures and will go to great length to procure such things for themselves, even slaying their own comrades if necessary. Most tribes survive by hunting game and ambushing their targets, ambushing being the preferred tactic of almost all bugbears.