Enraged Barbarian
Enraged Barbarian
Human, U Medium Humanoid
Complex Monster, XP 1200
Level 3 (+2)
"So, if we offer you thirty of these coppers, you’ll trade us that leather over the…whoa! Hey! What did I say?! I was pointing at the armor, not her, you lunatic!"
——Simerin Masterson, Halfling explorer attempting to trade with the locals.
Tribal humanoids that roam the open plains, they are often referred to as Barbarians, not only for their primitive way of life but for their excessive savagery in combat. When provoked, a Barbarian will often fly into a rage, sprinting into battle with a powerful axe to slam into their enemies’ skulls. They wear lighter armor, such as crude leather or hide, materials that are commonly available in the wilds. When raging, these warriors are fairly oblivious to the rest of their environment and leave themselves unguarded in favor of heavy offense. Most barbarians tend to be thickly muscled, as a life lived in constant struggle for survival tends to breed powerful individuals.
Awareness
16
Senses
Normal
Initiative 14/1d10
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Morale
1
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Defenses
AC
16/18
Touch
14
Fort
16
Reflex
15
Will
17
Resistances: Daze Resist (1), Pain Resist (1)
Vulnerabilities:
Attributes / Saving Throws
STR
18 / 25
DEX
13 / 20
CON
15 / 22
INT
11 / 12
WIS
12 / 13
CHA
14 / 15
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 55ft / 3
At-Will
Standard REC 9 • Melee Reach 5ft • One creature
1d10 + 8 (avg 14) Chopping damage (Crit 23%/12)
The Barbarian savagely swipes at an enemy.
Throwing Axe
Basic
+8P vs AC (ArN 2)
Standard REC 7 • Range 15ft • One Creature
1d6 + 4 (avg 8) Chopping damage (Crit 18%/12)
The Barbarian hurls a handaxe at a nearby enemy.
1d6 + 4 (avg 8) Bludgeoning damage
Grapple +7
Uses: 3
Short Rest
Uses: 3
Extended Rest
Standard REC 9 • Melee Reach 5ft • One creature
2d10 + 14 (avg 25) Chopping damage (Crit 23%/12)
The Enraged Barbarian unleashes its mounting anger upon its enemy, smashing through defenses with pure brute strength. The Barbarian grants advantage until its next turn.
Overland Movement
30 mi/day
Qualities
- Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
- Barbaric Rage: +1 power bonus to Melee Attacks, +2 power bonus to Will Defense, +4 power bonus to Physical Saving Throw. +10 power bonus to Bravery, Daze Resistance equal to Mental Rank, and Pain Resistance (1) (inc).
Skills: Balance R2 (+5), Climb R3 (+8), Jump R3 (+8), Riding R2 (+4), Swim R2 (+6), Listen R3 (+6), Spot R3 (+6), Animal Care R2 (+5), First Aid R1 (+2), Fishing R1 (+3), Herbalism R1 (+2), Hunting R3 (+7), Orienteering R2 (+4), Survival R3 (+7), Investigate R2 (+4), Martial Pract. R2 (+7), Coercion R3 (+9), Deception R1 (+3), Manipulation R2 (+5), Aloofness R2 (+5), Bravery R3 (+18), Suspicion R1 (+2)
Feats: Big Crit
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 2, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +9
Equipment: Leather Armor, Great Axe, Throwing Axe (5)
Social
Languages: Common
Composure: 17
Charm
+1
Coercion
+9
Deception
+3
Manipulation
+5
Persuasion
0
Aloofness
+5
Bravery
+18
Intuition
0
Tolerance
+1
Suspicion
+2
Prejudices:
Motives: Kill all other creatures