Enraged Villager

Human Enraged Villager
Level 2 (+2)
"Uncle Barnabus! What’s wrong, don’t you remember me?! It’s your niece, from Girtleheim across the river! Put down that axe, please!"
——Desrya Reedfallow, local peasant
An Enraged Villager is a human who has been afflicted with a condition inducing irrational violence. They are typically dressed in the fashions of the area they reside in, usually brown or black handmade clothing of cheap cloth. This infection has changed them into humans of an evil will, and they will use whatever they can find to inflict harm on any creature not similarly affected. Most villagers are unarmed, but any nearby weapons or tools that can be used to harm others are quickly put to use. They are not extremely dangerous to an experienced veteran of combat, as they lack any sort of formal training. However, if gathered into a large enough group, they can potentially overwhelm even the most powerful of heroes.
Awareness
15
Senses
Normal
Initiative
16/1d8
Hitpoints: 27
Healing Value: 5
Resilience: +3
Morale
1
AC
13/13
Touch
13
Fort
14
Reflex
14
Will
13
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 19
DEX
13 / 16
CON
12 / 15
INT
11 / 12
WIS
9 / 10
CHA
10 / 11
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC
Crude Weapon
1d6 + 3 (avg 7) damage
Melee Reach 5ft • One creature
The Human Enraged Villager wields a nearby blunt or sharp object as a weapon, and furiously strikes at a target. The Damage Type of this attack varies by the object selected.
1d6 + 3 (avg 7) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+6 vs AC (ArN 1)
Wild Strike  • Basic
2d6 + 3 (avg 10) damage
Melee Reach 5ft • One Creature
The Human Enraged Villager's eyes go wide with anger, and it swipes at the source of its pain with all of its strength. The Damage Type of this attack varies by the object selected.
Immediate Actions
Baptized in Blood [1/rest]  • Basic
Immediate Action
The Enraged Villager smears itself in the blood of a comrade or enemy, a fanatical lust for suffering in its eyes and screams. The Human Enraged Villager gains 5 Temporary Hitpoints.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R1 (+3), Climb R3 (+7), Jump R3 (+8), Riding R1 (+3), Stealth R1 (+3), Swim R2 (+5), Tumble R1 (+3), Listen R2 (+4), Spot R3 (+6), Cooking R1 (+2), Farming R2 (+4), Fishing R1 (+3), Mercantile R1 (+2), Survival R2 (+4), Coercion R1 (+3), Deception R2 (+4), Persuasion R1 (+2), Aloofness R1 (+2), Bravery R3 (+6), Tolerance R1 (+2), Suspicion R2 (+4)
Feats: Fast Initiative
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 1
Wits: +2, Brawn: +7
Equipment: None
Charm
0
Coercion
+3
Deception
+4
Manipulation
0
Persuasion
+2
Aloofness
+2
Bravery
+6
Intuition
0
Tolerance
+2
Suspicion
+4
Social
Composure: 13
Languages: Common
Motives: Murder, Madness
Prejudices: