Lupine Companion

A lupine companion is any kind of wolf or similar creature of the player's choosing.

Lupine Companion
Medium Animal
Awareness: 17 + [2 x Mental Rank]
Hitpoints: 10 + 5 per level
Defenses:
Glance/Hit AC: [14 + LVLM] / [14 + LVLM]
Touch: 14 + LVLM
Fortitude: 13 + LVLM
Reflex: 14 + LVLM
Will: 12 + LVLM
Grapple: 4 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 50ft
  •  Sprint 70ft
Wits: 1 + [2 x Mental Rank]
Skills
  •  Jump: 2 + [2 x Mental Rank]
  •  Listen: 6 + [2 x Mental Rank]
  •  Scent: 6 + [2 x Mental Rank]
  •  Spot: 1 + [2 x Mental Rank]
  •  Stealth: 2 + [2 x Mental Rank]
Qualities
  •  Low-light Vision, Superior Hearing, & Tracking Scent
Natural Weapon:
NameAttack BonusDamage DieDamage BonusDamage TypeArN
Bite6+LVLM1d64Piercing1

Lupine Abilities

Tripping Bite
Animal Companion Innate Ability [Opportunity]
Prerequisites: Martial Rank 1
Immediate Action
Cost: 1 Resolve
Effect: The Wolf nips at your opponent's legs, attempting to knock them off balance. Make an attack:
Range: Melee
Target: One creature within reach.
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage and make a secondary attack:
Melee Attack: +[4 + LVLM] vs. Fortitude
Hit: The target is knocked Prone.
Special: If the target is already Prone for the primary attack, increase the damage by 1 WD.
Augment, Greater Bite
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage by 1 WD.


Tear and Drag
Animal Companion Innate Ability
Prerequisites: Martial Rank 3
Immediate Action
Cost: 2 Resolve
Effect: The wolf bites deep, tearing into your opponent, then dragging them to a location of your choosing. Make an attack:
Range: Melee
Target: One creature within reach.
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage and the target is Repositioned 10ft. The wolf moves up to 10ft to a location adjacent to the target as a Free Action.
Augment, Greater Tear
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage by 1 WD.


Demoralizing Howl
Animal Companion Innate Ability [Mind-Affecting, Fear]
Prerequisites: Martial Rank 5
Immediate Action
Cost: 5 Resolve
Effect: A hollow echoing howl fills the air, driving fear into the minds of your enemies. Make an attack:
Range: 30ft
Target: All enemies within range (of your Companion)
Melee Attack: +[4 + LVLM] vs. Will


Breath of the North
Magic Resistance: Yes
Animal Companion Innate Ability [Cold]
Prerequisites: Martial Rank 7
Immediate Action
Potency: [1d12 + Martial Rank]
Cost: 5 Resolve and 3 Resolve Burn
Effect: An icy breath issues forth from the wolf, decimating your enemies. Make an attack:
Area: 30ft Cone
Target: All creatures within area
Melee Attack: +[4 + LVLM] vs. Reflex
Hit: 4d6+40 Cold damage.
Miss: Half Damage.
Augment, Greater Breath
[Martial Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage by 2d6.


Pack Attack
Animal Companion Innate Ability
Prerequisites: Martial Rank 9
Immediate Action
Cost: 1 Karma, 4 Resolve and 3 Resolve Burn
Effect: The wolf summons allies to appear next to each enemy within range, making two attack on each one. Make two attacks on each enemy within range:
Range: 50ft
Target: All enemies within range (of your Companion)
Melee Attack: +[6 + LVLM] vs. AC
Hit: Weapon[9 WD] damage.
Augment, Greater Pact Attack
[Martial Rank 10, Stacking]
Stacking [Rank 10, 11, 12, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage by 1 WD.