Sylvian Greenshadow

Sylvian Greenshadow
Level 5 (+3)
"Oh! Yes...I am...Glimmerleaf...ummm...Glimmerleaf SilverSparkle! ...yes, I am of course an elf, friend! Isn’t it obvious?!"
——A Sylvian Greenshadow caught by some local elves
The Greenshadow are the scouts of the Sylvian race, dressing in clothing of tan, green, and gold colors. Sharing both traits of the elves and faeries, when journeying through the mortal realms they are known to tuck their wings beneath their clothing to better pass as elves and avoid detection by the other common races. To elves themselves, however, they are easily detectable for what they are, their somewhat more elegant features and exuberant personalities betraying their heritage. Should they wish to remain completely undetected, they are skilled at stealth, and will almost always begin combat from a hidden location if they are forced to fight.
Awareness
16
Senses
Low-light Vision
Initiative
17/1d8
Hitpoints: 54
Healing Value: 10
Resilience: +3
Morale
1
AC
17/19
Touch
15
Fort
15
Reflex
16
Will
15
Defenses
Resistances: Weapon (5/overcome by Cold Iron), MR 1d4+4.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
12 / 14
DEX
16 / 18
CON
13 / 15
INT
8 / 10
WIS
13 / 15
CHA
9 / 11
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC (ArN 0)
Dagger
1d4+3 damage
Melee Reach 5ft (Thrown 15ft)
If the Greenshadow has advantage, deal +1d4 damage.
1d8+1 damage
Grapple +6
Special Attacks (3 AP)
Painful Cut
Make a Dagger attack. On a hit, the target suffers Pain for 1d4 rounds. (Basic)
Flitting Folly [2 Greenshadows]
The Sylvian's flit around their target unpredictably, distracting it to create an opening. Make a single Dagger attack at a +5 power bonus to the attack roll. On a hit, deal +2d4 damage. This accounts for the action of both Greenshadows. (Basic)
Immediate Actions
Invisibility
Immediate Action, Limit 1 per combat
The Greenshadow becomes invisible until it makes an attack. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Fly
40 ft
Overland Movement
40 mi/day
Qualities
  • Magic Resistance: 1d4 + [Fae Rank] (inc)
  • Fae Resistance: Weapon (5/overcome by Cold Iron) (inc)
Skills: Rank 2 Balance [+5], Rank 1 Climb [+2], Rank 4 Stealth [+7], Rank 3 Tumble [+7], Rank 3 Listen [+6], Rank 3 Spot [+6], Rank 1 Alchemy [A: 2/L&T: +2], Rank 1 Animal Care [A: +3/L&T: +2], Rank 3 Herbalism [A: +6/L&T: +6], Rank 2 Perform:Singing [A: +5/L&T: +4], Rank 3 Charm [+5], Rank 3 Deception [+5], Rank 1 Manipulation [+1], Rank 1 Persuasion [+2], Rank 1 Bravery [+3], Rank 2 Intuition [+4], Rank 1 Suspicion [+2]
Feats: Fast Initiative
Philosophies: Rank 2 Mental, Rank 2 Physical, Rank 4 Fae
Combat Training: Melee 2, Ranged 2, Parry 1, Fort 1, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Leather, Dagger
Charm
+5
Coercion
+1
Deception
+5
Manipulation
+1
Persuasion
+2
Aloofness
-1
Bravery
+3
Intuition
+4
Tolerance
+1
Suspicion
+2
Social
Composure: 11
Languages: Sylvan, Elven, Common
Motives:
Prejudices: