Supple Mind Serum

Supple Mind Serum
Toxin Rank 4
Delivery: Ingestion
Onset Time: 1d4 hours
Resilience DC: 13
Effect:
  •  1 Dose: The target becomes agreeable, making them more subject to suggestion. The target suffers a -4 penalty to Intuition, Manipulation and Suspicion checks and has the importance of any request reduced by 1 level (See Convince).
  •  2 Doses: The target's mind becomes particularly pliable. In addition to the above effects, the target has the importance of any request reduced by 2 levels.
  •  3 or more Doses: The target's mind is very subject to suggestion, In addition to the above effects, the target has the importance of any request reduced by 3 levels.
Metabolism: Doses remain in the body for 1d4 hours. The effects of successfully convincing the target do not go away as the toxin is metabolized.

Components: Dream seeds, fairy dust, and green petunia pollen.
Brew Time: 1d3 phase
Creation: {{{Creation}}}
"Are you sure? Not even one dance? Well alright, how about I get you a drink instead?"
——Lance Valesque, Scoundrel

Description

This liquid must be created by an alchemist of some skill. It requires Fairy Dust and Green Petunia Pollen to be mixed with ground Dream Seeds. The result is a thick fluid with a shifting, ephemeral rainbow pattern. When drank the Serum makes an individual highly amenable to suggestions they would otherwise not consider. In short, it makes them care less about consequences, and they enter a dreamlike state where they feel their actions will have no lasting impact. Taking too high of a dose will result in the imbiber agreeable to almost anything, and in some cases doing things that will cause direct harm to them.

Lore

The creation of Supple Mind Serum was done with no goal in mind. A gifted Apothecary came upon the ingredients and decided to experiment a bit, understanding that due to the nature of the materials used, something extraordinary would be created. Once it was done, the result was a concoction so powerful that it could easily shape kingdoms if administered to the right people. Not necessarily intending to go this far, the Apothecary tried to eliminate all records of his findings, but a sample of the serum was stolen by a greedy apprentice, and sold to a less scrupulous competitor. This set off a chain of events that caused a great rift between three major kingdoms as each attempted to use the spreading toxin in their political maneuverings.