Attack Deflection

Attack Deflection occurs when a power has a chance to prevent an incoming attack. You may choose to deflect a power after knowing the outcome of the attack roll (unless stated otherwise). Using attack deflection breaks concentration (unless stated otherwise), so if you are casting when you choose to deflect an attack, your cast is automatically interrupted.

Attack Deflection is an opposed attack roll versus an attacker's power. As the Defender, your type of attack roll is specified by the power that lets you use attack deflection. The result of the deflection is based on the following:

Outcome of Opposed Roll

  • Attacker wins by 10 or more: The incoming attack hits automatically and a die roll associated with the ‘hit’ of the power (Attacker’s choice) is maximized (such as damage).
  • Attacker wins: The incoming attack hits automatically
  • Defender wins: The incoming attack misses and is deflected away harmlessly (no effect on a miss)
  • Defender wins by 10 or more: The incoming attack is deflected. The Defender may choose to redirect the attack and have it target an adjacent creature instead (that is not the attacker), or let the attack deflect away harmlessly.

Note that Some Deflecting Powers may specifically change the contest outcomes.

Ties

Usually if the opposed check results in a tie, the win goes to the active character, in this case the defender. For a particularly dramatic moment, the GM may rule that a tie results in a Lock, symbolizing a struggle between the two combatants, with neither of them having the upper hand. Both combatants are Delayed 1d4 segments. Afterward, the combatants re-roll the opposed check and determine the results of the Attack Deflection normally.