Attacks & Damage
Battling enemies and monsters is usually a large part of QoD, and you may frequently find yourself making an attack, either to deal damage to a target or to impose a debilitating effect.
Making an Attack
To make an Attack Roll, roll a d20 and add your Attack Bonus. When making a Weapon Attack, this is the Attack Bonus associated with that weapon. When making an attack with a Magical ability, this is the attack bonus associated with that Magic ability. If the result of your attack roll meets or exceeds the target's Defense score (as indicated by the power), your attack succeeds, and the Hit effect of the power is realized. If the result of your attack is less than the target's Defense score, your attack misses and the Miss effect of the power is realized (if any).
Certain conditions, such as an Advantage, can grant you a bonus or penalty to your attack roll. You can learn more about these conditional modifiers in the Combat section.
Critical Strike
When making a Weapon Attack, a d100 must also be rolled to determine if the attack is a Critical Strike. If the attack hits and your Critical Strike roll is less than or equal to your Critical Chance, you deal your Critical Damage to the target in addition to your rolled damage (described below). See Critical Strike for more details.
Glance vs Full Hit
When making a Weapon Attack on an armored opponent, your attack roll is compared first to the target's Glance AC. If the attack is lower than the Glance AC, the attack is a miss. If the attack meets or exceeds the Glance AC, but is lower than the Hit AC, then the attack is a Glancing Hit and the attack deals half damage (described below). If the attack meets or exceeds the Hit AC, the attack is a Full Hit and deals full damage as normal.
Armor Negation (ArN) is a property of weapons and is used to increase a Glancing Hit to a Full Hit. When you achieve a Glancing Hit, add your ArN to the attack roll. If this new sum meets or exceeds the Hit AC, your Glancing Hit is upgraded to a Full Hit. ArN does not modify a missed attack.
Rolling Damage
When you hit with an attack (and sometimes when you miss), you often will deal damage to your target. For Weapon Attacks, the damage is listed as Weapon [x WD], where x determines the number of Weapon Dice that you roll before adding your damage bonus (dependent on the weapon). The size of the Weapon Die is determined by the weapon you are wielding. Therefore, if wielding a Short Sword, which has a weapon die of 1d6, for Weapon [2WD] damage, you would roll 2d6 (i.e. 2 x 1d6) then add your damage bonus. Alternatively, for an Executioner's Sword with a weapon die of 2d6, you would roll 4d6 (2 x 2d6) then add your damage bonus. In the case of a Glance, damage is rolled as normal and then divided by two (rounded down).
For Magical abilities, the size and number of the damage dice are indicated by the power. Your damage bonus (based on your magical ability) is typically also added to this damage (or sometimes a multiple of your damage bonus). If the power deals damage on a miss, this is usually indicated as Half Damage, or some similar percentage. In this case, damage is rolled as normal, and then divided by two (rounded down).
Some creatures will have special abilities that allow them to reduce (or ignore) the damage that you deal. See Damage Reduction, Damage Resistance, and Immunity for more information.
Suffering Attacks & Damage
Similarly to making attacks yourself, you can be the target of powers and attacks from monsters, NPCs, or traps. Similarly, you can suffer damage from hazardous environments, such as a forest fire or steaming geyser. If the effect requires an attack, the GM will roll an attack against one of your character's Defense scores. If the attack hits, the GM deals damage (or some other effect) to your character. Damage your character suffers is applied to your character's Hitpoint Total, reducing it by the amount of damage dealt.
For Example, if your Maximum Hitpoints are 27, and you suffer 8 points of damage, your Current Hitpoint Total would by 19 hitpoints. If the next attack deals 6 points of damage, your Current Hitpoint Total would be further reduced to 13 hitpoints.
If you have special abilities to reduce this damage, they are applied before your character suffers hitpoint damage. Suffering from Attacks and damage are described in more detail in the Combat section.
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