Death & Dying

When a creature's Hitpoints have been reduced to 0, it begins to suffer from significant and potentially Lethal Injuries. Because of penalties that will accumulate from receiving more injuries, the infliction of a Lethal Injury becomes more and more likely the longer that a creature remains at 0 Hitpoints. The creature is affected in the following ways:

  • The creature is Disabled and must make a Resilience check[DC 20] every time it suffers damage.
  • If the creature fails this check, it suffers an injury, with a severity based on the result of the check.
  • With each injury, the creature suffers penalties to their Resilience checks (made to prevent injuries) based on the number of injuries already received and the amount of damage suffered by the attack (see Injuries for more details).

While suffering Lethal Injuries is the most common cause of creature death, there are several other instances where a character can die:

  • Certain powers and effects, marked with the Powers keyword, can cause a creature to die.
  • The Marked for Death condition causes a creature to die if it cannot save from the effect within a specified time frame.
  • If a creature suffers excessive damage, such as from falling from an extreme height, jumping into a volcano, etc they die (GM discretion). In general, if a creature takes damage equal to twice its Hitpoint total from a single attack, it suffers from excessive damage and is instantly killed.

Death is not the end for all characters. Certain powers and rituals (such as Resurrection or Raise Dead) will allow another creature to bring a dead comrade back to life. This can, however, have permanent consequences for the dead character, dependent on the power or ritual used.