Doorway Guillotine Trap
Doorway Guillotine Trap
Trap [Rank 5]
Description: A pressure plate in a doorway causes a guillotine blade to slide down.
Detect
Awareness DC: 30
Spot DC: 25
Detecting the Trap: There seems to be an unevenness to the floor.
Investigate DC: 20
Investigating the Area: A tile on the floor seems to be able to be depressed. With a check of 25 or higher, you notice a thin seam in the ceiling.
Disarm
Disarm DC: 25
Disarming the Trap: The pressure plate can be stepped over or jumped over depending on the size. Alternatively a board can be placed over the area so that the pressure plate will not be depressed. The pressure plate may also be disabled with a successful Thievery or Trapsmith check.
Failure: Failing the Disarm DC by 6 or more triggers the trap. Otherwise, nothing happens.
Trigger
Triggering the Trap: Stepping on or otherwise depressing the plate triggers the trap.
Effect: A guillotine falls from the ceiling within the doorway, making an attack:
Target: Triggering creature
Attack: +15 vs. AC
Hit: The target takes 5d10+20 damage and the target must succeed a Resilience check [DC 15] or suffer an injury.