Extreme Vertigo

Extreme Vertigo
Critical Injury, DC 20 [Physical]
The world is spinning so fast, you become extremely disoriented and can hardly act.
Initial Effects
  • 3 Morale Damage
  • Prone and Cannot Stand [SE, ST 6d10 vs DEX]
Persistent Effects
☐☐☐ Critical: Nauseated and automatically fail all Balance checks. Additionally, automatically fall Prone when you suffer damage in excess of your Healing Value.
☐☐☐ Severe: Sickened and suffer a -10 penalty to Balance checks. Additionally, automatically fall Prone when you suffer damage in excess of your Healing Value.
☐☐☐ Moderate: Sickened and suffer a -5 penalty to Balance checks.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Woozy