Extreme Vertigo
Extreme Vertigo
Critical Injury, DC 20 [Physical]
The world is spinning so fast, you become extremely disoriented and can hardly act.
Initial Effects
- 3 Morale Damage
- Prone and Cannot Stand [SE, ST 6d10 vs DEX]
Persistent Effects
☐☐☐ Critical: Nauseated and automatically fail all Balance checks. Additionally, automatically fall Prone when you suffer damage in excess of your Healing Value.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Woozy