Generic Arm Injury

Moderate Arm Injury
Moderate Injury, DC 10 [Physical]
A slight fracture in your arm hampers its use.
Initial Effects
  • 1 Morale Damage
  • Drop item(s) held by that arm.
  • Pain (2) [SE, ST 3d10 vs CON]
Persistent Effects
☐☐☐ Moderate: Pain (1) and Weakened for Weapon Attacks using that arm.


Severe Arm Injury
Severe Injury, DC 15 [Physical]
With a sharp crack, you arm breaks.
Initial Effects
  • 2 Morale Damage
  • Drop item(s) held by that arm.
  • Pain (3) [SE, ST 5d10 vs CON]
Persistent Effects
☐☐☐ Severe: Pain (2) and you cannot use that arm.
☐☐☐ Moderate: Pain (1) and you are Weakened for Weapon Attacks using that arm.


Critical Arm Injury I
Critical Injury, DC 20 [Physical]
The bones in your arm have been shattered, rendering it useless.
Initial Effects
  • 3 Morale Damage
  • Drop item(s) held by that arm.
  • Incapacitated [SE, ST 6d10 vs CON]
Persistent Effects
☐☐☐ Critical: Pain (4) and you cannot use that arm.
☐☐☐ Severe: Pain (2) and you cannot use that arm.
☐☐☐ Moderate: Pain (1) and you are Weakened for Weapon Attacks using that arm.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): XXX


Critical Arm Injury II
Critical Injury, DC 20 [Physical]
Arm is Destroyed.
Initial Effects
  • 3 Morale Damage
  • Drop item(s) held by that arm.
  • Incapacitated [SE, ST 6d10 vs CON]
  • 2 points of Blood Loss every 10 segments [SE, ST 6d10 vs CON]
Persistent Effects
☐☐☐ Critical: Pain (4) and you cannot use that arm.
☐☐☐ Severe: Pain (2) and you cannot use that arm.
☐☐☐ Moderate: Pain (1) and you are Weakened for Weapon Attacks using that arm.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): XXX