Generic Arm Injury
Moderate Arm Injury
Severe Arm Injury
Severe Injury, DC 15 [Physical]
With a sharp crack, you arm breaks.
Initial Effects
- 2 Morale Damage
- Drop item(s) held by that arm.
- Pain (3) [SE, ST 5d10 vs CON]
Persistent Effects
Critical Arm Injury I
Critical Injury, DC 20 [Physical]
The bones in your arm have been shattered, rendering it useless.
Initial Effects
- 3 Morale Damage
- Drop item(s) held by that arm.
- Incapacitated [SE, ST 6d10 vs CON]
Persistent Effects
☐☐☐ Critical: Pain (4) and you cannot use that arm.
☐☐☐ Severe: Pain (2) and you cannot use that arm.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): XXX
Critical Arm Injury II
Critical Injury, DC 20 [Physical]
Arm is Destroyed.
Initial Effects
- 3 Morale Damage
- Drop item(s) held by that arm.
- Incapacitated [SE, ST 6d10 vs CON]
- 2 points of Blood Loss every 10 segments [SE, ST 6d10 vs CON]
Persistent Effects
☐☐☐ Critical: Pain (4) and you cannot use that arm.
☐☐☐ Severe: Pain (2) and you cannot use that arm.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): XXX