Generic Leg Injury

Moderate Leg Injury
Moderate Injury, DC 10 [Physical]
Your leg is moderately wounded
Initial Effects
  • 1 Morale Damage
  • Prone and Cannot Stand [SE, ST 3d10 vs CON].
Persistent Effects
☐☐☐ Moderate: Pain (1) and Lame.
Severe Leg Injury
Severe Injury, DC 15 [Physical]
Your leg is severely wounded
Initial Effects
  • 2 Morale Damage
  • Prone and Cannot Stand [SE, ST 5d10 vs CON].
Persistent Effects
☐☐☐ Severe: Pain (2) and Lame
☐☐☐ Moderate: Pain (1) and Lame


Critical Leg Injury
Critical Injury, DC 20 [Physical]
Your leg is critically wounded
Initial Effects
  • 3 Morale Damage
  • Incapacitated [SE, ST 6d10 vs CON]. Aftereffect, Cannot Stand [SE, ST 6d10 vs CON].
Persistent Effects
☐☐☐ Critical: Pain (4) and that leg is rendered useless.
☐☐☐ Severe: Pain (2) and Lame
☐☐☐ Moderate: Pain (1) and Lame
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Gimpy