Generic Mute Injury

Moderate Mute Injury
Moderate Injury, DC 10 [Physical]
A wound that impedes speaking.
Initial Effects
  • 1 Morale Damage
  • Mute [SE, ST 3d10 vs CON] Suffer 1 point of Blood Loss
Persistent Effects
☐☐☐ Moderate: Pain (1) and 25% chance of Verbal Cast failure.
Severe Mute Injury
Severe Injury, DC 15 [Physical]
A wound that prevents speaking.
Initial Effects
  • 2 Morale Damage
  • Ongoing Blood Loss (2) every 10 segments [SE, ST 5d10 vs CON]
Persistent Effects
☐☐☐ Severe: Pain (2) and Mute
☐☐☐ Moderate: Pain (1) and 25% chance of Verbal Cast failure.


Critical Mute Injury I
Critical Injury, DC 20 [Physical]
A wound that completely prevents speaking.
Initial Effects
Persistent Effects
☐☐☐ Critical: Pain (3) and Mute
☐☐☐ Severe: Pain (2) and Mute
☐☐☐ Moderate: Pain (1) and 25% chance of Verbal Cast failure.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Raspy Voice


Critical Mute Injury II
Critical Injury, DC 20 [Physical]
A wound that destroys your voice box.
Initial Effects
Persistent Effects
☐☐☐ Critical: Pain (3) and Mute
☐☐☐ Severe: Pain (2) and Mute
☐☐☐ Moderate: Pain (1) and Mute
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Speechless