Generic Stun Injury

Moderate Stun Injury
Moderate Injury, DC 10 [Physical]
A moderate stunning wound.
Initial Effects
  • 1 Morale Damage
  • Stunned 1d6+2 segments
Persistent Effects
☐☐☐ Moderate: Pain (1)
Severe Stun Injury
Severe Injury, DC 15 [Physical]
A severe stunning wound.
Initial Effects
  • 2 Morale Damage
  • Stupefied [SE, ST 4d10 vs WIS], Aftereffect Stunned 2d6 segments
Persistent Effects
☐☐☐ Severe: Pain (2)
☐☐☐ Moderate: Pain (1)


Critical Stun Injury
Critical Injury, DC 20 [Physical]
A critical stunning wound.
Initial Effects
  • 3 Morale Damage
  • Stupefied [SE, ST 6d10 vs WIS]
  • Incapacitated [SE, ST 6d10 vs CON, Automatically fail the first saving throw]
Persistent Effects
☐☐☐ Critical: Pain (3)
☐☐☐ Severe: Pain (2)
☐☐☐ Moderate: Pain (1)
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Thick Skull