Generic Stun Injury
Moderate Stun Injury
Severe Stun Injury
Critical Stun Injury
Critical Injury, DC 20 [Physical]
A critical stunning wound.
Initial Effects
- 3 Morale Damage
- Stupefied [SE, ST 6d10 vs WIS]
- Incapacitated [SE, ST 6d10 vs CON, Automatically fail the first saving throw]
Persistent Effects
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Thick Skull