Cloak of the Tide

Cloak of the Tide
Magic Item [Very Rare, Water]
Type: Clothing (Cloak)
Rank: 5 (Potency 50)
Properties
  • Gain a Swim speed equal to your Skirmish Speed.
  • You are immune to abilities that restrict movement, such as Confined, Entangled, or Restrained.
  • You may breath underwater.
  • At your option, you may walk across water as if it were a solid surface
Special Actions
Form of Water
Standard Action [REC 5]
Potency (MR): 1d8+5 (No)
Duration: 10 rounds
Effect: You transform yourself (and your gear) into a being of pure water. While in this form you gain Resistance to all Weapon damage, are immune to Poisons & Toxins, and gain Daze Resistance equal to your Mental Rank. Additionally, you may move through tiny cracks and crevices (anything not air-tight), as a Standard Action [REC 5]. While in this form you may make attacks and take actions as normal, though your Weapon Attacks deal half damage (Unarmed attacks are unchanged) and you cannot utilize abilities with the Fire keyword. You may choose to end this effect at any time and return to your true form as a Free Action.
Allocation: 4 Stamina, 4 Resolve
Aura: Moderate Transmutation
"Little Bigsy never would learn how to swim, so we gave him that cape and threw him in just to watch him flop around for a laugh! We didn't know what it could really do, see? Now he ain't ever coming back!"
——Bilks Mcrather, Privateer Crewman.

Description

The Cloak of the Tide is a bright blue cloak with aqua blue trimmings. The whirl like patterns on the cloak are constantly in motion, giving it the appearance of moving, flowing water. When its transformation power is used, the cloak expands and wraps around the wearer, immersing then shifting the substance within, as well as the cloak, into the form of a water elemental with features vaguely resembling the user. Each cloak comes with a command word that is required to use the transformation ability.

Lore

These cloaks were originally gifts traded among powerful noble races that lived deep under the ocean. Mermen wizards would on rare occasions manage to convince a weaker elemental to lend its energies to the creation process, imparting part of its corporeal form into the cloak permanently. To other elementals, a wearer of this cloak is regarded as if they were a Water Elemental, meaning Water Elementals may be friendly, and Fire Elementals will loathe and seek to destroy the owner, and so on.