Magic Items
Magic Items, as their name suggests, are items imbued with magical properties. Some items hold temporary magics, as is the case for Consumable Items and Trinkets, while others have more permanent properties. Magic Items come in many forms, including equipment such as Weapons, Armor, and Clothing. They can give magical properties to seemingly mundane objects, such as with the Decanter of Endless Water. They can enhance a wielder's existing abilities or grant new powers all their own. While all Magic Items are relatively rare, it is not uncommon for a party to discover several throughout the course of an adventure. Below are just a sampling of the possible Magic Items in QoD and some Gamemasters may decide to create their own, unique items.
Potency
Magic items have a Potency equal to 10 times their Rank. However, the Special Actions an item provides usually have a Potency check, similar to that of powers.
Trinkets have a Potency equal to 5 times their Rank. The effects of their Special Actions are also have a Potency Check and similar to that of powers.
Consumable items have a Potency check of [1d10 + Item Rank], similar to that of powers.
Consumables
Consumables are single use items (or very limited use items) that have a short term effect or benefit. They include items such as potions and magical ammunition. Consumables are relatively simple to produce and may be readily available for purchase or trade in large cities, especially those housing one or more alchemists.
Consumable Items may be created utilizing the Alchemy skill. See Creating Consumable Items for more information.
- Antivenom Potion
- Arrow of Frost Bite
- Arrow of Precision
- Arrows of Drilling
- Assassin's Quaff
- Cold Burst Vial
- Druid Callop's Magical Compost
- Flash Vial
- Force Bead
- Ghoul Poison
- Marvelous Pigments
- Oil of Slipperiness
- Potion of Air
- Potion of Assistance
- Potion of Caustic Resistance
- Potion of Cleansing
- Potion of Death's Door
- Potion of Dragon's Fire
- Potion of Endless Strength
- Potion of Extinguishing
- Potion of Extra Healing
- Potion of First Aid
- Potion of Flatulence
- Potion of Flight
- Potion of Healing
- Potion of Heroic Deeds
- Potion of Invigoration
- Potion of Invisibility
- Potion of Luck
- Potion of Mobility
- Potion of Resolve
- Potion of Stamina
- Potion of the Bloodless
- Potion of the Nimble Step
- Potion of Warmth
- Potion of Water Breathing
- Salve of Curing
- Truth Serum
- Vial of Flash Fire
- Vial of Green Slime
- Warmaster's Brew
Trinkets
Trinkets are temporary, multi-use items. The magic in trinkets is unstable and has a chance of dispersing after each use. Unlike Magic Items, Trinkets are imbued with a single magical ability. Trinkets are relatively simple to produce and may be readily available for purchase or trade in large cities, especially those with magical institutions.
Trinkets may be created through use of the Eldritch Arts and Religious Arts skills. See Creating Trinkets for more information.
- Acrobat's Charm
- Alchemist's Jug
- Belt of Sudden Strength
- Boots of Fast Flight
- Bottle of Lightning
- Chime of Opening
- Crown of Darkvision
- Destruction Rod
- Enchanted Scabbard
- Goblet of Whispers
- Horn of Rallying
- Implement Trinkets
- Ironskin Belt
- Jewelry Trinkets
- Necklace of Fireballs
- Ring of Countercasting
- Ring of Seeing
- Rock of Convenient Happenstance
- Rug of Entanglement
- Scarab of Insanity, Minor
- Shock Cloak
- Shrieking Necklace
- Wall Walker's Boots
- Wand of Magic Missiles
- Wand of Order
- Wand of Searing Light
- Web Handler's Gloves
Magic Items
Magic Items are imbued with permanent magical qualities. Some items have a single property, while others can have many. All Magic Items drain physical and mental energy from the wielder (in the form of Stamina or Resolve Allocation) in order to fuel their abilities. Magic Items are difficult to produce, requiring weeks to months of research and preparation (and sometimes even years). As such, Magic Items are particularly rare and not typically available for purchase. Magic Items are most commonly found through the course of adventuring.
Creating Magic Items is a very difficult and extensive process. See Magic Item Creation for more details.
Melee Weapons
- Axe of Grounding
- Axe of the King
- Blackspire
- Blazenthunder
- Bloodsipper
- Bloody Justice
- Brilliant Scepter
- Broken Blade of Cord
- Cross of Penance
- Dagger of Throwing
- Dagger of Venom
- Dragon Turtle's Axe
- Dvergr Legacy
- Dwarven Thrower
- Enchanted Blade
- Fiery Gambit
- Flame Tongue
- Foebane
- Form Blade
- Frost Brand
- Hammer of Thunderbolts
- Havoc Glaive
- Infernal Weapon
- Luckmaster's Blade
- Mace of Disruption
- Maul of Souls
- Opportunist's Blade
- Pike of Frost
- Purifying Weapon
- Rawfang
- Rod of Flailing
- Slag Hook
- Spear of Accuracy
- Staff of Bells
- Stiletto, Murderer's Blade
- Sun Blade
- Sunrazor
- Sword of Divine Lightning
- Sword of Sharpness
- Swords of Dual Flame
- Trickster's Dagger
- Trollmaw
- Vorpal Sword
- Warhammer of Power
Ranged Weapons
Armor
Shields
Clothing
- Alchemist's Helm
- Arcane Circlet
- Bands of the Titan
- Belt of Giant Strength
- Belt of the Master
- Boots of Convenient Passage
- Boots of Elvenkind
- Boots of Inspiring Vigor
- Boots of Speed
- Boots of Striding and Springing
- Bracers of Armor
- Bracers of Armor, Greater
- Bracers of Armor, Lesser
- Cap of the Phoenix
- Cloak of Elvenkind
- Cloak of Protection
- Cloak of the Tide
- Crown of Intellect
- Crown of the Rakshasa King
- Demonflesh Mask
- Gauntlets of Ogre Power
- Gloves of Dexterity
- Gloves of Storing
- Hand of Manipulation
- Hat of Useful Tricks
- Helm of the Stalwart Soldier
- Iron Fist
- Jester's Hat of Obscurity
- Jovial Jester's Hat
- Mantle of the Pyromancer
- Minor Cloak of Displacement
- Robe of the Archmagi
- Shroud of Dust
- Shroud of the Fiery Spirit
- Tightrope Walker's Boots
- Vortex Fist
Jewelry
- All Seeing Eye
- Amulet of Stubbornness
- Brooch of Shielding
- Cinderglory the Rule of Flame
- Circlet of Persuasion
- Greater Ring of Invisibility
- Greater Ring of Protecting
- Greater Ring of Spell Storing
- Lesser Ring of Regeneration
- Lesser Ring of Spell Storing
- Necklace of Adaptation
- Necklace of the Polyglot
- Necklace of Warding
- Nimble Finger Ring
- Ocular Crest
- Periapt of Wisdom
- Prayer Master's Ring
- Raseeka Ko-Shek's Mighty Toe Ring
- Ring of Air Elemental Command
- Ring of Blinking
- Ring of Dark Summons
- Ring of Earth Elemental Command
- Ring of Evasion
- Ring of Feather Fall
- Ring of Fire Elemental Command
- Ring of Fire Resistance
- Ring of Force Shield
- Ring of Freedom
- Ring of Invisibility
- Ring of Kings
- Ring of Nondetection
- Ring of Nox's Favor
- Ring of Protecting
- Ring of Regeneration
- Ring of Shared Protection
- Ring of Shooting Stars
- Ring of Spell Storing
- Ring of Spell Turning
- Ring of Stamina
- Ring of Sustenance
- Ring of Telekinesis
- Ring of the Black Rock
- Ring of the Ram
- Ring of the Wailer
- Ring of Water Elemental Command
- Ring of Water Walking
- Ring of Wishes
- Rings of Shared Energy
- Skeletal Necklace
- Spellcaster's Ring
Implements
Wondrous Items
- Alibaster's Equalizer
- Ariadne's Golden Ball of Yarn
- Crystal Ball
- Crystal Ball of Detecting Thoughts
- Crystal Ball of Seeing Invisible
- Crystal Ball of Sight and Sound
- Crystal Ball of Telepathy
- Crystal Ball of True Seeing
- Cube of Force
- Decanter of Endless Water
- Immovable Rod
- Lantern of the Apostle
- Luck Stone
- Mark of the Leprechaun
- Portable Hole
- Pouch of Greater Storage
- Pouch of Lesser Storage
- Quiver of Replication
- Quiver of Unending Arrows
- Rod of Negation
- Scepter of Confidence
- Sheath of Infinite Armory
- Stein of the Seven Winds
- Totem of Teleportation