Cinderglory the Rule of Flame

Cinderglory the Rule of Flame
Magic Item [Extremely Rare, Fire]
Type: Jewelry (Ring)
Rank: 8 (Potency 80)
Properties
  • +2 Item bonus to Arcana.
  • +4 Item bonus to Arcana when casting Eldritch Spells with the Fire keyword.
  • When casting an Eldritch Spell with the Fire keyword, treat your Eldritch Rank as one rank higher for the purposes of utilizing augments.
  • +5 Item bonus to Social Skill checks when interacting with creatures with the Fire keyword.
Special Actions
Command Flame
Standard Action [REC 8]
Potency (MR): 1d8+8 (Yes)
Limitation: Once per creature per day.
Effect: You attempt to exert your will over a fire creature. Make an attack:
Range: 30ft
Target: One creature with the Fire keyword within range.
Attack: +10 vs. Will
Hit: If the target is of 5ft level or less, it is Dominated for 1 phase. If the target is of 6th level or higher, there is no effect.

Fire Ball
Cast Action [CT 6, REC 5]
Potency (MR): 1d8+8 (Yes)
Limitation: Three times per day
Effect: Create a small glowing orb that detonates in an explosion of fire. Make an attack:
Range: 500ft
Area: 40ft diameter area within range
Target: All creatures in area.
Attack: Arcana P vs. Reflex
Hit: 10d6 + Eldritch Might Fire damage and the target is Pushed [1d4 x 5]ft and knocked Prone.

Wall of Fire
Standard Action [REC 8]
Potency (MR): 1d8+8 (No)
Limitation: Once per day
Range: 100ft
Effect: You create a blazing wall of fire. One side of the wall (your choice) emanates extreme heat, dealing 4d8+10 Fire damage to all creatures within 20ft once per round. If a creature stands within or passes through the wall, it takes an additional 4d8+10 Fire damage.

Summon Fire Elemental
Focus Action [FT 6, REC 2]
Potency (MR): 1d4+8 (No)
Limitation: Once per day
Duration: 1 Phase or until defeated, dismissed, dispelled or disrupted.
Range: 40ft
Effect: You summon one Large Fire Elemental. You may command the Fire Elemental as a Free Action, or it may act autonomously according to your most recent command. It takes its first turn in the segment after it is summoned, and then tracks its own initiative from there. If you fail to command the creature, it acts according to its nature (GM's choice), usually attacking foes or defending you. Once summoned, it is free to move beyond the range of this spell. If the creature is killed, it is immediately unsummoned and this ability ends.
Allocation: 3 Stamina, 6 Resolve
Aura: Strong Evocation
"We grow, we burn bright, we wither. This is the path of fire. Those who are fearful do not understand. We are the cycle of life. Our presence is fleeting, but our memory will live on in your scars."
——The Creed of Fire, Source Unknown

Description

This ring appears as a highly ornate gold finger talon that runs from the middle knuckle to the tip of the finger, ending in a fine point. At a first glance the designs appear to be chaotically placed, nonsensical scribbling. They are in fact sigils and runes written in the Tongue of Flame, a dialect originating from the Elemental Plane of Fire. The gold-like metal is inlaid with a large red gem the size and shape of a human knuckle bone that would be taken for a ruby if it were not for the swirling energies within the gemstone. The gem is warm to the touch, and changes in hue and intensity depending on which of it's abilities are being used. For this reason, mages and clerics fortunate enough to study such an item have concluded that the gem actually contains the living soul of a bound Elemental.

Lore

The first three of these rings were created by the great Flame Czar Djinn, Graza Zahareek, ruler of city of Pillar, one of the few bastions of civilization located on the plane of fire. He disguised them as "gifts" given to three powerful wizards living on the mortal plan competing to summon the Djinn. The mages had made a wager between them to determine who among them had mastered the power of magical fire to the greatest degree.The Djinn decided to punish these mortals for their hubris, pretending to fall under each of their individual attempts to dominate him. He presented each of them with a ring of great power, lying and claiming that the forces within were in fact responsible for his hold over Pillar. He also told each recipient of the ring that the other two had been approached and dominated by a false avatar of fire posing as the Czar, and that they had been corrupted. He begged each one to destroy the other two with their great power. The battle that ensued as a result left three kingdoms in ashes, and the mages completely drained of their power. Being completely helpless, the Czar appeared and claimed them as slaves to serve him for the remainder of his rule, which his cult followers believe to be eternal. The rings were left behind on the battlefield, a small fraction of their power remaining. Since that time, a few copies have been made by those fortunate enough to possess one, but a lingering superstition still exists that overuse of such an item may attract the wrath of Graza Zahareek, as the Djinn noble is quite fond of powerful slaves.