Aura of the Twin Knights

Aura of the Twin Knights
Magic Resistance: No
Ultimate Divine Prayer [Magical, Aura]
Prerequisites: Divine Rank 9, Savior's Aura Class Feature
Disciplines: Savior
Potency: [2d8 + Divine Rank]
Cast Action [CT 3, REC 3]
Cost: 2 Karma, 5 Resolve and 5 Resolve Burn
Duration: 10 Rounds or until dismissed, dispelled, or disrupted.
Effect: Your Savior's Aura is an extension of your being. With this understanding, you pull at the very fabric of your inner spirit with but a thought, manifesting it into a powerful divine effigy to aid in your struggles. For the duration of this prayer, your aura dissipates (losing any function it provides) and instead manifests as a ghostly duplicate of yourself.
  • When formed, your duplicate has hitpoints equal to ½ your maximum.
  • Your duplicate maintains all of your powers and abilities (including Magic Items) and can cast and take actions autonomously, utilizing your Stamina, Resolve, and Karma to pay any associated costs.
  • Any powers or magical abilities cast on you, either at the time of casting or after, also affect your duplicate.
  • Any limitations on use of your powers (such as once per round, once per combat, etc) apply to you and your duplicate separately, though limitations on item abilities apply cumulatively (i.e. may be used by your or your duplicate, not both).
  • You and your duplicate count as separate targets for the duration of this prayer.
You and your duplicate must remain within the normal range of your aura, or this prayer ends. If your duplicate is reduced to 0 hitpoints, it disappears and this prayer ends. If you are reduced to 0 hitpoints, your duplicate may still function normally (i.e. it is not Disabled) until this prayer ends or you Die.
Special: This prayer automatically ends if you utilize any other ability with the Aura Keyword.