Charging Jump
Charging Jump
Basic Physical Maneuver [General]
Prerequisites: Physical Rank 3, Jump Rank 5
Free Action
Cost: 2 Stamina
Trigger: You Charge with a Melee Attack.
Effect: Bursting forward with the back leg, and springing off with the front, you land with a devastating strike, carrying your momentum into your strike. You may make a High Jump Check as a part of your charge. If the result of your jump check is equal to or greater than half the height of your target, increase the damage of your attack by 1 WD on a hit. If you fail the jump check, you fall Prone after the jump check is resolved.