Covering Shot

Covering Shot
Advanced Martial Technique
Prerequisites: Martial Rank 4
Disciplines: Marksman
Standard Action [REC Weapon Speed]
Cost: 3 Stamina
Effect: Your practiced shots distract an enemy just long enough for a comrade near the target to make a short and hasty exit. Make an attack:
Range: Weapon Range
Target: One creature
Attack: Ranged Weapon P vs. AC
Hit: Weapon[3 WD] and an ally adjacent to the target may shift 5ft as a Free Action.
Augment, Greater Covering Shot
[Martial Rank 5, Stacking]
Stacking [Rank 5, 7, 9, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Supreme Cover [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Dodging Harrier Stance.
Effect: Increase the distance your ally may shift by 5ft.
Master Augment, Reliable Cover [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Evasive Step Stance.
Effect: On a miss, an adjacent ally may still shift 5ft.
Master Augment, Flanking Shot [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Scoundrel Stance.
Effect: If your ally uses the shift to move into a Flanking position on the target, you gain an Advantage on the target for your next Ranged Weapon Attack (within 10 segments). Your ally must continue to flank the target until your next attack is made, or this benefit is lost.
Master Augment, Ruthless Shot [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Guardian Stance.
Cost: 1 Stamina
Effect: On a hit, the target is Weakened [SE, ST 4d10 vs CON].
Master Augment, Twin Cover [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Perfect Guard Stance.
Effect: On a hit, an additional ally adjacent to the target may shift 5ft.