Disintegrate

Disintegrate
Magic Resistance: Yes
Legendary Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 7
Disciplines: Transmutation
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 5, REC 3]
Components: V, S, M [Pinch of Dust]
Cost: 6 Stamina and 3 Stamina Burn
Effect: Pointing at your target, you manifest a ray of green hued, purely destructive energy, turning all in its path to dust. The ray automatically destroys any unattended object that it hits, up to a 10 foot cube of nonliving matter. This includes magical objects and objects created purely of force, though you must succeed a Potency check against a magical object to affect it. The ray is overcome by anti-magic effects and magic resistance if applicable. For structures and larger objects, a 10ft cube of the structure is destroyed, causing an automatic breach (when walls are less than 10ft thick). To affect a worn or attended object, you must make an attack:
Range: 100 ft
Target: One creature holding or wearing an object to be disintegrated.
Attack: Arcana P vs. Reflex
Hit: The item attended by the target is hit with the ray and suffers the effect described above.


Alternatively, you may use the ray directly against a creature. Make an attack:

Range: 100 ft
Target: One creature within range.
Attack: Arcana P vs. Reflex
Hit: Make a Secondary Attack:
Target: Primary Target
Attack: Arcana vs. Fortitude
Hit: 5d10 + 90 + Eldritch Might Annihilation damage. If this damage reduces the target to 0 hitpoints, in addition to the normal injury check, the target must make a DC 15 resilience check or suffer a lethal Annihilation injury.
Miss: Half damage.
Augment, Erase
[Eldritch Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by 3d10.
Master Augment, Utter Destruction
[Eldritch Rank 9]
Cost: 3 Stamina Burn
Effect: When targeting a creature, the secondary attack automatically hits (you still have to hit with the primary attack).