Duelist's Gambit
Duelist's Gambit
Prerequisites: Martial Rank 2
Disciplines: Duelist
Standard Action [REC Weapon Speed]
Effect: Understanding that fighting is more than just practice and strength, you strike with an open mind, waiting to seize an opportunity. If the odds are in your favor, you follow up with a quick secondary strike. Make an attack.
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage. If you rolled a Natural 18 or higher on your attack roll, you may make a Secondary Attack:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage.
Master Augment, Fortuitous Magic
[Martial Rank 3, Magic Item]
Requirement: You must be wielding a Magic Weapon.
Effect: Count your Natural Die Roll as 1 higher.
Augment, Greater Gambit
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by the primary and secondary attack by 1 WD.
Master Augment, Play The Odds [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Scoundrel Stance.
Effect: Gain the secondary attack on a Natural 16 or higher (instead of 18 or higher).
Master Augment, Ranged Gambit [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Marksman Stance.
Effect: You may now use this ability with a Ranged Weapon (provoking opportunity attacks as normal).
Master Augment, Increase The Odds [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Hateful Blade Stance.
Effect: While Flanking the target, you now gain the Secondary Attack if your attack roll was an even number (even if the primary attack missed).
Master Augment, Wall Fighter's Gambit [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Wall-Fighting Stance.
Effect: If you are adjacent to a wall and are granted a Secondary Attack, you may make the attack against all adjacent creatures (instead of just one).
Master Augment, Triple Gambit [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Lightning Reflex Stance.
Cost: Special
Effect: If you roll a Natural 18 or higher on the Secondary Attack, you may make a Tertiary Attack:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage.
Special: You may only make the Tertiary Attack once, regardless of how many Secondary Attacks you may make.