Feeblemind
Feeblemind
Magic Resistance: Yes
Prerequisites: Eldritch Rank 6
Disciplines: Enchantment
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 4, REC 2]
Components: V, S
Cost: 3 Resolve
Effect: You cloud the mind of your foe, diminishing its mental capabilities. Make an attack:
Range: 100 ft
Target: One creature within range.
Attack: Arcana P vs. Will
Hit: The target is Enfeebled [SE, ST 5d10 vs WIS].
Augment, Lobotomize
[Eldritch Rank 7]
Cost: Change the initial cost to resolve burn.
Effect: If the target does not save within 20 segments, the effect becomes permanent (no save).
Augment, Violation
[Eldritch Rank 8]
Cost: 1 Resolve
Effect: Increase the Saving Throw by 1d10.