Guardian's Rebuff

Guardian's Rebuff
Basic Martial Technique [Lunge]
Prerequisites: Martial Rank 3
Disciplines: Guardian
Standard Action [REC Weapon Speed]
Cost: 2 Stamina
Effect: Your blow knocks your target off balance, creating an opening for your allies. Make an attack:
Range: Melee Weapon
Target: One creature within reach.
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] and the target grants an Advantage for the next attack against it within 10 segments (from a creature other than you).
Master Augment, Condition Vulnerability
[Martial Rank 4, Magic Item]
Requirement: You must be wielding one Magic Weapon.
Effect: If the next attack on the target imposes a Saving Throw, the target suffers a -2 penalty to its Saving Throws against that condition. This penalty persists until the target saves or takes a rest.
Augment, Greater Rebuff
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage deal by 1 WD.
Master Augment, Flinch [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Guarded Watcher Stance.
Effect: On a miss, the target still grants an advantage.
Master Augment, Repositioning Guardian [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Duelist Stance.
Effect: On a hit, you also Reposition the target 5ft.
Master Augment, Brutal Rebuff [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Brute Stance.
Effect: If the next attack on the target hits and deals damage, it deals additional damage equal to [2 x Your Martial Rank].
Master Augment, Dazzling Rebuff [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Iron Will Stance.
Effect: On a hit, the target is Dazed for 1d3 segments.
Master Augment, Set-up [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Vexing Vanguard Stance.
Cost: Special
Effect: On a hit, you may spend 2 Stamina and an ally that threatens the target can make a Melee Basic Attack on the target as a Free Action.