Power:Hellfire Shroud

Hellfire Shroud
Magic Resistance: Yes
Hellfire Magus Class Feature [Fire, Grapple]
Prerequisites: Hellfire Magus
Cast Action [CT 3, REC 1]
Components: V
Potency: [1d8 + Eldritch Rank]
Cost: 1 Stamina
Duration: 3 rounds or until dismissed, dispelled or disrupted.
Upkeep: Free Action, Spend 1 Stamina to extend the duration by 3 rounds.
Effect: You wreath your hands in Hellfire. While this spell is in effect you may use the following action:
Hellfire Touch [Opportunity, Grapple]
Standard Action [Rec 5]
Cost: 2 Stamina
Effect: You touch your opponent. Make an attack:
Range: Melee
Target: One Creature
Attack: Arcana vs. Touch
Hit: 5d8 + [2 x Eldritch Might] Hellfire damage.
Master Augment, Sundering Shroud
[Eldritch Rank 5, Sunder Maneuver]
Effect: You may used your Hellfire Touch to make a Sunder attempt on an enemy's weapon. Use the Sunder Maneuver, substituting your Arcana for the opposed roll. Your touch is considered to have a Hardness of 9 for the purposes of using this augment. Additionally, you do not risk being disarmed.
Master Augment, Greater Shroud
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc.]: This augment may be used multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by this power by 1d8.