Sunder

Sunder
Basic Physical Maneuver [General, Innate]
Prerequisites: Physical Rank 2 or Martial Rank 1
Standard Action [REC 6]
Cost: 3 Stamina
Requirement: You must be wielding a Melee Weapon.
Range: Melee
Target: One weapon or item.
Effect: Using your martial training, you pinpoint where an object's weak spots are, striking forcefully at the weapon and damaging or possibly even destroying it. You attempt to damage a weapon or item your opponent is holding. Make an opposed weapon attack against the target. Items are treated as improvised weapons for purposes of this roll. Use the following to determine the result of your contest:
  • Target Wins by 10 or more: You are disarmed, and your weapon is dropped at your feet.
  • Target Wins: You fail to damage the item.
  • You Win: Inflict 1d3+1 points of Riven on the opponent's weapon, bypassing an amount of Hardness equal to the Hardness of your weapon.
  • You Win by 10 or more: Inflict 1d3+2 points of Riven on the opponent's weapon, bypassing an amount of Hardness equal to the Hardness of your weapon.
Special: If your opponent is larger than you, it gains a +4 bonus to the disarm check for each Size Category larger than you. Alternatively, if your opponent is smaller than you, it suffers a -4 penalty to the disarm check for each Size Category smaller than you.
Effects of Riven
LevelStageEffects
0PristineThe item is sound and in good condition.
1-2WornThe item is lightly damaged, showing wear, marring, cracks, dents, small holes, etc.
3-4DamagedThe item is moderately damaged, and no longer functions at full capacity. Any attacks made with the item suffer a -1 penalty and deal -1 damage per weapon die. Any skill checks with the item suffer a -5 penalty. Damaged Armor has a 50% chance of automatically upgrading a glance to a full-hit.
5-6BrokenThe item is broken and no longer functions. However, It can still be repaired. Wearing Broken armor still incurs the check penalty, but affords no bonus to defenses. Wielding a broken weapon functions as an improvised weapon.
7+DestroyedThe item is completely non-functional and has been damaged beyond repair.

Inflicting Riven

When an object is subject to Riven, the Hardness of the object directly reduces the amount of Riven taken. For example, an item with a hardness of 2 suffers 5 Riven, The total amount of Riven actually taken by the object is 3. Some sources of Riven specifically bypass Hardness, ignore some or all of the object's hardness rating.

Special: Fragile(X) items take X extra levels of Riven whenever they suffer Riven.